It was a week of learning and trying out new things, since I started to start coding on C#. I found a YouTube series by Brackeys, who specializes in tutorial videos about Unity and other coding languages. I also was able to download my own studio that allows me to practice C# for free that isn’t a free trial like so many other programs are like. That way, I can get started on learning how to utilize Unity to design a game, but I also plan to write down my ideas with the plot and various aspects of the game.
I also plan to draw concept art for the game, so my enrollment in the Digital Graphics and Animation course helps tremendously with sketching and drawing skills. By concept art, that includes setting art as well as character designs, which I already have a design for the main character thanks to DGA. I also have free access to teachers who are skilled in coding and drawing at FHS and at universities such as University of Texas at Dallas and SMU Guildhall.
I want to write the story premise as well, but the script and dialogue will come later. I will also need to decide whether I want to have voice acting in my game. I need to keep in mind how large I can go since I have a limited time frame to produce something demonstrating my abilities with video game design. It therefore allows me to have a deadline to meet, much like actual gaming companies have to do as well.