This week in ISM was all about practicing modeling and texturing on Maya program from Autodesk. I have found many free tutorials online to learn from, so I have been learning the basics of the program. I have found that there are many different ways to do one function on Maya, such as creating a simple cube, so Maya is extremely malleable and able to be set through many different preferences. The main problem with that however is that sometimes basic options and functions are complicated to access. The other one is of course how often Maya crashes or fails, so one has to save their work constantly to avoid data loss.
None the less, I am slowly learning about Maya and what it takes to become a modeler and texture artist. I have found that the entire process is not difficult, but it is very time consuming, which is a problem when you are a student with five AP classes. What I have learned throughout life is that with the things you love, you make time to do them. Therefore, I shall attempt to be on top of my schedule to allow myself to keep using Maya. If I have any hope of completing my product, I need to continuously grow my skills on whatever programs necessary to make the game.