This week in ISM was one of getting logistical things done. For one, I am submitting my product proposal, which I plan to make a model of my game I have in mind, from the concept art to the modeling of the objects in the game. Unfortunately, due to time restraints, I will be unable to make the game fully playable, but I do plan to make it be able to fly around and show the entire space to an audience. I also need to be able to utilize and create textures, so research is needed to find out what texture creation software is the best.
I am glad that I am enrolled in the Digital Graphics and Animation class which has taught me the basics of how to use Maya, a 3D creation software studio. I am also thankful for my computer being built with the intent of animation and game design in mind, since it can easily handle the huge processes Maya entails. The project will take a very long time, but it is a way for me to demonstrate all that I have learned as well as how much my skills in 3D modeling and texturing have come. As long as I balance my time between this class and the rest of school, I will be successful.