Weekly Blog / Report – 2/13

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I met once again with my mentor this week to discuss the possible ways I can go regarding my final product. It makes me very excited to be able to try out both level design and basic combative game play. By using Unreal Game Engine, I also don’t need to be as proficient in code as many believe, which is a definite positive for someone who knows next to nothing when it comes to coding languages. Unreal allows people to build upon their game in a very simple and easy to understand way. An engine used by many game developers and big businesses, it is something I should most likely get familiar with for my own benefit in the future.

I need to stay diligent with my project, for even though May seems like a faraway month, I know that it will come up quite soon. I also need to be able to balance this large project with completing my Eagle Scout project, my band activity, and also all five of my Advanced Placement classes. It seems as though I am quite overworked and stretched out, but on the contrary, I like to be busy. I just need to find a healthy and effective way to juggle all of my activities and excel at my final product for ISM.

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