This week in ISM was one of brainstorming and discovery. For one, I finished my rough draft of the Style Sheet for my game. It is basically composed of different images that the game will base itself around and take inspiration from. For my game, I have chosen to model my level after an oppressed village in Russia during the era of the USSR, due to the fact that this will require me to convey a certain atmosphere that needs to resonate with the audience. This brings up interesting objects to take into account, such as the addition of decals as well as the design of the actual level.
Decals are Unreal Engine’s way of portraying textures onto objects, but unlike any other textures, they are like a projection instead of actually being a part of the object. This allows for more freedom of placement and more leniency of how the texture behaves. This excites me to begin work on these parts, but first I must set my attention towards completing the block out of the level. With band and the solo contest wrapped up, I can now direct most of my attention towards producing my game level. I am looking forward to what I can produce and make in these coming months.