This week in ISM I focused mainly on producing a remade style sheet. For one, I added elements to help convey the oppressed and dangerous feelings of a Soviet village. This will better help the player understand the story of the game much better. Another part was that I subtracted some pictures I did not need to focus on and instead added more applicable pictures. My recent meeting with Mr. Jermyn has also molded my thoughts and ideas upon the level I am trying to create.
My idea now is an abandoned Soviet-era village in the Siberian plains that has a monstrous wolf or bear-like creature that resides in the mountains near the village. The player’s mission is to follow the path from one end of the village to the other to reach the mountain range to defeat the creature, which turns out to be a villain that the player must defeat. However, my focus is on the villain’s aftermath on the village and what an abandoned village lost in time would appear to be like. This is a very interesting and creatively challenging project I am taking on that requires a load of thinking and critical analysis over everything the player will experience.