Weekly Blog/Report – 3/13

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Over the spring break I completely finished all of my concept art for my level. The main thing  that I have to keep in mind is to not over scope my project and bite off more than I can chew. Since I have virtually no skills designing a level, it is going to be a slow process for me to build and design a level. Therefore, I need to hone in on specific parts that I want in my game and level, as well as be prepared to cut anything I can not accomplish in the short amount of time. It is a very weird feeling to be constricted on my creativity and desires to create.

Mr. Jermyn says that this is essentially how working in a video games studio feels like. With a limited budget and time frame, it is inevitable that content will be cut and not everything will be included in the final game. This leads to disappointment as well as over scoping on the project, which is a mistake that all game designers do throughout their entire career. This makes me feel better since everyone makes the common mistake, and I plan to work around this and design a more tangible and able to create level.

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