Weekly Blog / Report – 3/20

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This week I have finally started playing around with Unreal Engine and I finally understand why so few people become game designers. For one, the program is quite challenging and difficult to understand, and another problem is that most of the tutorials are either out of date or irrelevant to what I am trying to create. This has created problems in what I can do, but I plan to just play around with the program and figure things out the hard way, which is by doing it myself and through trial and error. I am glad that I have previous experience with Maya and Blender so that I can apply that knowledge to Unreal Engine.

Another fact is that the marketplace and available assets are quite limited that are free, so my game will not be complex by any means. On the contrary, it will be very simplistic and crude in its design and shape with barely any difficult to build shapes. I have recently found a guide detailing how to learn Unreal Engine with it describing how I should not focus on building my own game as the first project and instead try my hand at multiple other ways to hone in my skills. While this is a great idea in theory, I do not have as much time as I would like, but I can cut away from time I would be using to rest to instead focus on game design.

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