This week I’ve been implementing my own ideas for the level. I have set the lighting and sky box to change the atmosphere from a sunny day to a brooding time of dusk. It was relatively simple to change the sky, but it made all the difference in the world. Now I will need to create a mountain chain to better guide the player to the end goal, which is a cave system where the final boss will lurk. I am unsure whether or not I will implement any game play into my level, but I at least can make the standard level design and portray the basic story.
Some advice my mentor gave to me was to include text boxes labeling each section of the level and what is the purpose of that section in relation to both the story and game play. That way I can better show the audience my basic block out of the level. Even though my level has gone through intense and dramatic changes, I feel like I am better learning the process a game designer must go through when creating their level. Therefore, I must complete the level and finish strong for the Final Presentation Night.