This week I have been hard at work completing the final product for the due date set on the eighth. However, I have so much left that I could do to improve the game, but I cannot due to time restraints and the AP tests being upon me. Therefore, I must divert my attention to completing a successful block out of the game, as well as finishing the presentation element of my final presentation, which will be interesting and fun to present. As I have said many times before, there is a necessity of balance that must be reached when designing the game, but with the majority of my classes at an end, it is becoming easier to set aside time to design the level.
I am not worried about finishing the product as much as I am concerned with how it will be overall. I have a lot of people I don’t want to let down, so I am making my level be the best it possibly can be without appearing overdone. In game design, there needs to be a balance between presentation, gameplay, and enjoyment. If any of these three categories are less than the other, this can cause the game to be not as amazing as the creator most likely intended.