Advanced Game Design: Prototype 3

Prototypes

This project was created for my advanced game design class, a class I took my senior year in 2021 where we learned about game mechanics and prototype examples of those mechanics. For this project, we were expected to cover tactical maneuvering. My mind immediately went to a turn based RPG fighting game, however I have little to no knowledge or experience in the subject. Regardless, I tried my best to make a grid based movement system with limited amounts of turns the player can take.

In a turn, the player can either move or attack. There are 3 possible moves in a single turn, and each player type takes a certain amount of moves to do anything. Green takes one move to do an action, white takes two moves, and blue takes 3 moves. Their health also corresponds with the amount of moves, with green having the least (taking 2 hits of damage) while the blue has the most (8 hits of damage). I didn’t have enough time to program the enemy’s movement, but I was still able to program them lashing out and attacking the player.