This week of ISM was more of discovery than anything else. I had the opportunity to reflect upon my last interview with the very talented Mr. Johnson at Playful Corp, a game studio that specializes in producing games that employ virtual reality. At first, I was very skeptical of how effective and real the video game can truly feel, but it is safe to say that those previous views are long gone. Not only was I blown away by how amazingly detailed the game world appeared when I was testing it, but I also felt completely cut off from the rest of the world and felt a part of this other world.
His interview and play testing prompted me to do further research on the subject, and what I found greatly interested me. A company called &samhoud based in the Netherlands did extensive research on comparing two dimensional video experiences versus the virtual world. What their results showed was that people are far more engaged in the 3D aspect of games as opposed to just watching it on a screen because they are an actual part of the story. This can be used to allow people to better understand subject matters as well as better relate to other people by just experiencing what other people may experience. This was seen when the research showed that more people were willing to assist ebola ridden countries after viewing a video in a VR setting than people who viewed it two dimensionally were.
This opens up new opportunities to what I can possibly accomplish and do in the gaming industry, as the virtual reality sector is quickly growing.