This was a team project between two people where we created an in game economy. My teammate was a huge tabletop board games fan while I have never touched them save for the occasional game of Monopoly or Stratego. While I was at USC I definitely got more of an affinity for them, but when this project was made two years ago, I had no idea what I was doing. My teammate handled the abstract representation, game rules, excel spreadsheet, and tabletop simulator implementation while I handled the Machinations side of things. Even though it may seem like he did more than I did by that list, in reality Machinations took a very long time because we had a complex system and it was a new program.
While at USC, I took a systems class, so now I understand what my teammate was doing as well as what I was doing better in Machinations. Playing D&D helped me realize all of the complex systems and numbers that go into tabletop games. Making and balancing games have made me realize that excel spreadsheets are necessary for a great game experience. My part is at 8:50, but if you have enough time, you can watch the whole thing to get a better understanding of what the Machinations show in regards to the game economy.
Machinations Link: https://my.machinations.io/d/Superpower-RPG/0836ef039bb109c5dccc49fb5384a5f5a