A new year has dawned upon the world, and that means more possibilities to be opened. Over the winter break, I was hard at work completing my game design document for my original work project. I wrote many subjects regarding the game I have in mind to produce, such as character backstories and mechanics within the game. I never realized how many parts a game designer has to consider when creating a game, or even writing down their ideas for the game. It has caused me to better appreciate all of the hard work and talent that goes into game production, which is often unseen and forgotten.
The original work turned out well as I finished it successfully with no major issues. It tested my abilities to think creatively and how to put my ideas onto paper for people to understand. This game design document will hopefully serve as a basic framework I can produce the game from. I intentionally left some sections open to changes so that the document can be more flexible as the game is produced since many original elements will most likely change. The nature of game production is ever changing, so the game design document needed to be able to change as the game becomes a reality.