Weekly Blog/Report – 3/27

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This week I practiced more on level design principles as well as my analysis on how my game should be designed. I am looking forward to creating a successful landscape within my game, but I am still getting familiar with the program and attempting to juggle all of my classes, but I am still placing school above work that will actually count in real life. Therefore, I must rethink my approach and set aside more time for my final product. I feel almost as if I am making many promises but having little results. I shall now decide to devote more time and energy towards the completion of the product because at the rate I am going, I am not making much progress.

I have found another tutorial online with landscaping which covers the basics over creating hills and including assets found in common game worlds. Unlike the other tutorial, this one is made and streamed by the Unreal Engine Company, so they have advanced knowledge of the program compared to most of the other video tutorials I have come across online. This will up my game and sharpen my skills as I design a full level and possibly include game play.

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