This week was a very productive session of level building and design. I have created a material to use on my landscape so that I can paint the landscape to be of grass and rock to resemble a forest. It is difficult to make the game look aesthetically pleasing without looking either too cheap or cheesy. However, this is one of many challenges that a video game designer must face. I enjoy making the level however, as it is pleasing to see how the world is being built and every element being added, from the numerous trees to the ground and sky.
I am currently designing a point of interest with a block out utilizing basic shapes, such as cubes and cylinders. I can use my experience of 3D modeling to make a basic fountain soon, but for now I am mainly concerned with the landscape and the overall picture of the level. While this is a somewhat simple game to be making, I must also consider whether I will implement any elements such as workable enemies with scripts and actual intelligence. Time is working against me, so my main focus is completing the level design, then improving upon the gameplay, although as I am building this level I am fully considering how future gameplay will be.